The Assassins Faction

General Information
There appear to be many scattered meeting points, yet the faction itself is far more loosely connected. While loyalty to the group among the higher-ups is strong, this may be due to the old traditions that the faction has as they appear to be somewhat family-run. They are respected for their skills and their secrecy but remain as one of the more distant groups and other factions are far more likely to be the initiators of business deals. As technology such as guns were introduced, they easily adapted, and even began distributing facades as an extra precaution. Even with the ability to shoot a silenced shot through the back of someone’s skull, they will still be willing to cause a target a slow painful death. Just make sure you have enough to offer them.

Goal(s)
Those in the main family running the “business” do so in order to preserve the somewhat luxurious life they enjoy in their spare time. The other members, however, joined the group for various reasons—some wanted a job and a place to learn, others pledged their loyalty to experience the satisfaction of a job that allows them to indulge in the act of murder.

Vagari (NPC)
As the leader of the Assassins faction, and one of the older sorcerers in the “family”, she’s pretty well known among the members of the Syndicate. Whether that’s due to her renowned temper, which has almost led to botch-ups in a few of the missions, or simply the insane success rate she has been able to maintain even in comparison to the other groups, is debatable. Despite not being the most member of the faction in physical combat, she maintains her hold on the position of leader because of her strategic planning skills and ability to keep the faction from falling apart.

Haze
The second in command position is easily handed to the renowned Haze, who’s unique conduction of Necromancy has made him by far the favorite of the leader. While they are, as expected, both quite talented in working alone, the occasional partnering between the two are to be feared. Haze recently finished a lengthier job in Africa, but while his return will be anticipated by some, others who vied for his position during his leave may try their own plans to promote their own ambitions.

Relations
Surprisingly enough, the assassins faction can usually be trusted the most out of the others as they see betrayal as taboo and for the most part they appear to be polite with no negative regards towards the other groups. They work closely with the Espionage faction on the tasks that require a bit more preparation—usually sorcerers or mortals with higher security measures and statuses—which usually works well for both factions. One finishes the job, the other has an opportunity to slide their pawns into the now-vacant position.

Locations
Meetings in the Ruins are quite common, yet the abandoned building chosen for discussions depends on both the preferences of the individuals and the circumstances of the meeting. Some of the higher ups, however, appear to prefer an abandoned mall that has many choke points and the area is known for being dangerous, especially due to the occasional “collapses” that occur. The large amounts of murders and overall crime in the Ruins also keeps unwanted eavesdroppers away or allows deaths to occur unnoticed.