The Klinike Faction

General Information
The Klinike faction is very development-centered and many questionable drug products have been distributed to the others. However, in order to continue to sustain their research in the effects and to get certain goods needed for their products, they have made a deal with well known human trafficking businesses. In return however, they hand off a small fraction of their goods in exchange and occasionally assist in the medical needs of the other groups.

Unknown (NPC)
Leader of the second drug-based guilds, she is a doctor known for her “kindness” in helping those in need in the Humdrums and the East Side—offering them jobs and places to stay. Sometimes, this truly turns out to be based on good intentions, but when she finds that they have committed what she deems as an inexcusable crime...well no one’s going to miss them when they go missing.

Melissa Riley (NPC)
She is the head medical researcher and can mostly be found in one of her labs. While she can heal with her magic it’s mostly designed to scan peoples bodies and detect what is different. Melissa has no problem using friends or strangers as guinea pigs but tries to keep it under the radar so the Sanctuary won’t notice what is going on. She mostly oversees other’s research but has a few pet projects of her own. One of them is creating leaves with different properties or medicine that can be used in the field for a quick fix.

Relations
The Klinike work closely with the Contraband guild in many aspects, to purchase or trade for rare materials and to sell some of their more successful products on a market where it would be gladly accepted. However, they also tend to collaborate with Espionage in order to uncover blueprints and formulas, leading to a partnership just as close as, if not closer, than the partnership with the Contraband faction. The Beof guild comes in handy for stealing any knickknacks they decide they need, as they are awarded reasonably well.

Locations
A large hideout with multiple labs is located somewhere in Australia. The guard shifts are purposefully unpredictable as the schedule appears to be randomly generated. Since the Klinike is not in possession of a Teleporter and their means of transportation are available, but not preferred as they would be unable to bring their labs with them, they mainly stay in their bases, all of which utilizes many of the modified or developed weapons in its defense system and the various scientific developments makes it difficult, if not impossible, to break or sneak into. A majority of Klinike members reside in the base as it has a residential area which gives them access to the protection and resources available at the base.