The Beof Faction

General Information
Criminals run amok in the world, yet the Beof guild still manages to stand out in a few simple ways. Firstly, they’re organized, which may seem surprising for a group of thieves, but then again, the most successful thieves need to be smart. A dead thief is a useless thief, afterall. The Beof guild also keeps a strange tradition of sorts that serves as their ranking system, and it’s also used to help its members test their skills and brag of their accomplishments if they so wish. Instead of the usual “Leader, second in command, third in command, et cetera” the guild has small groups of members who all usually work together, and means their ranks all rise and fall together.

Goal(s)
While the underlings who are either just petty thieves, muscle, or new blood who seek to take advantage of others for money, there’s a surprisingly large amount of camaraderie among the long term members. The larger heists on either various Sanctuaries or private properties are usually run by the ringleaders of the guild.

Notable Characters
[Open]

Relations
The guild collaborates with Contraband often, occasionally teaming up or hiring a few of their on-hand mercenaries for particularly difficult heists. While they may keep a majority of their earnings, occasionally a rare item is sold off to one of the higher ups in Contraband. As for the other guilds, they are surprisingly comfortable to act as test subjects of sorts for select enhancement drugs, leading to a strange bond between the Beof and the Klinike.

Locations
The Fangs and the Humdrums are two of the strangest, and also the most preferred areas for members of the guild to meet up and discuss plans. However, the Beof guild has a few hideouts, one of which functions as an underground bunker of sorts.